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Showing posts from December, 2021

3D level 2 v1 Feedback (1/1/2021)

     My level was a maze, so it was a decent design. Players generally liked it, as it was a smart and easy way of doing a level design. I literally just googled “maze generator” and copied off of what I generated. Enemy placement was praised as well. One person noticed that you couldn’t jump over the walls, which I’m glad they saw. An extra thing I did was make the crystals have a different material and it was funny. People liked that. Of course, there are problems that come up with a maze, but for the most part it was pretty neat.      The main thing I can talk about here are the problems brought up. First off, since it’s a maze, people will get lost. Even though that’s kind of the point, people will get annoyed by that. I wasn’t sure how to label the areas, but one person suggested using landmarks. For some reason I thought that I should somehow paint the walls but a landmark is way easier. In a maze, there are also a lot of dead ends, which is also not ...