Grapple Gliders - Sprint 4
This sprint's work went surprisingly smoothly. Since there were only two of us this time, we had to do some more tasks, but we were able to delegate them easier because there's only two ways to separate them: code stuff and make levels. My lead is much better at coding than I am, so I was in charge of making the levels. I was able to make 3 levels, a tutorial level and 2 actual gameplay levels. There were a few things to consider when it came to making levels. First, how big the level would be. I definitely didn't want it to be small so as there's no space to move, but not too big that there's a lot of meaningless space. It seems like I've gotten the size down, since no one commented on that in the playtest. Although, I think the levels should be a bit wider so players can take a slightly less straight route to the goal. Another thing that I wanted to keep in mind when making levels is that most of the stuff in the level should be below the goal, ...