Grapple Gliders - Sprint 5

Making a prototype was a big first for me. I had never gone through the process of video game development before. It was most definitely a great learning experience, and I can say that it mostly went well, even though there were many things that tripped up our group along the way. Even though the team I was in lost a group member, we were still able to get things done and finish on time. I would say that what went right was my lead being able to code the mechanic fairly quickly so we could test it out and make levels. I was also able to set up our project early and we were lucky to have been learning how to code movement in 280 so we could use it in this class. For the most part, creating levels went smoothly (even though I made them late in the development cycle). I went off the annotated map for a level 1 that the former teammate left before he had to drop. Former teammate's annotated map for an intro level ...