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Showing posts from February, 2023

Fast Food Tycoon - Sprint 2

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After the first sprint, there isn’t really much for me to design gameplay wise. We wrote design drafts for just about everything we needed to make a complete game. So for this sprint, I mainly went about making sprites for the various food items we’d have in game. Other than that, I also made the buy screen UI and a menu for the cooked food items in the order building minigame. To be honest, I definitely don’t think I did too much this sprint, since my cards were simple one point cards. Making sprites wasn’t too hard, but I’m still an amateur artist, so they don’t have that refined and crisp look that other games would have. Instead of going on my laptop to draw, I used my iPad. I’m not a fan of Photoshop, so I like to use more artist-oriented software. The iPad version is nowhere near the PC version, and on my laptop, it makes everything lag really hard. I usually use ibisPaint X, which is a popular mobile app for a lot of artists since it’s free and can do a bunch of stuff. I mad...

Fast Food Tycoon - Sprint 1

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  On this project, I was the lead, so for the first sprint, I mostly went about writing up a bunch of design drafts for how different parts of the game would function(basically pre-production type stuff). Other than that, I set up the UI for the player and the order receipts. The programmer needs to have a scene set up in Unity in order for them to be able to start working on anything. And before that, we need a map draft that details what the scene looks like so that another teammate can start making the map with primitives. Map Draft of the Restaurant Here's what the primitive my teammate made looks like: Working on design drafts felt mostly simple, yet complicated at the same time. I left a few notes on each draft as well as pointed out numbers to test so we all knew what our variables were. Putting thoughts into words on paper is hard. I get worried about not being precise enough. Most of my problems were mainly me getting anxious about missing something early that might be h...