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Showing posts from November, 2023

Chicken Scramble - Sprint 6

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  Sprint 6 was mostly a sprint with not a lot to do. I basically had everyone finish up everything they needed to do on the project. Programmers always have stuff to do, but it was a little bit difficult thinking of things for the others to do, since there’s no time to fully implement a new level design and there’s not much of a point in adding new models. It was also time to start working on the marketing images, so I had a person on the team start on those. Since I’m the person who works on the UI, I thought it would be a good idea to begin working on making the menus look a little prettier. I bet players don’t want the default Unity UI in their game. Figuring out things to do for the modeler and the texturer were somewhat difficult. We were able to find some textures that needed to be done that happened to have slipped through the cracks previously, which was good. But in the next sprint, there’s basically nothing to do. For the modeler, I had him mostly focus on getting the...

Chicken Scramble - Sprint 5

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     For this sprint, I mainly focused on getting the build to work and did some more work on the UI. To be honest, I feel like the team’s output in this sprint was not too great. Although, that was probably only because the last sprint’s output was really great. I usually remind the team to get at least one thing completed on the board so it doesn’t look like they spent 5 days doing nothing. Because there was a class that was canceled, people aren’t going to use that time to focus on the project, so I was unable to approve any work for nearly a week. I don’t really like to bug people on that since I know everyone’s extremely busy, but it was really concerning to me. We were able to make it up in the second week of the sprint, but consistency is important.      In the last sprint blog, I talked about how the build was incredibly laggy, which would definitely have an impact on how a player would play the game. I looked at the Unity profiler, which told me th...