Aftershock Simulator - Sprint 24

The fourth sprint felt like it started a bit wonky because we needed to put out a build while there was not much to the game. The AI caused some weird problems, so we had to turn it off for this build. We did some playtests with a few MADT students and with Dan as well. Other than doing a playtest, our programmer was hard at work getting in certain features that the marketing team needed, as well as getting the aftershock forecasts to be more accurate. He added in a command in the dev console to be able to freely move the camera and also changed the notification system so that it’d work off the real life aftershock forecast update schedule. Notification System On the first Thursday of the sprint, two MADT students from the marketing team came over to interview us. To be honest, while I am technically the most equipped to answer questions out of our group, I didn’t really feel like I could really add too much. I expected a lot of hard questions, but for the most part, we were ...