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Showing posts from April, 2025

Aftershock Simulator - Sprint 26

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  In this sprint, we were mostly focused on fleshing out the scenario creator. Other than making functions that already existed within the creator available to the player, we added in a bit more functionality. Because of all that new functionality, we needed to revamp the layout of the creator in order to make it more user friendly. There were also a few bugs to fix, and by now basically all of them have been squashed! Finally, since it’s the penultimate sprint, I spent some time creating the credits page and redoing the instructions page on the main menu. Some of the bugs we tackled this sprint had been there for a while, but only now did we really have the time to deal with them. One example is the time not showing up properly in the quake tracker. Instead of saying 06:05 like a normal clock would, it’d say 6:5. According to our programmer, the previous team did have some code to fix that, but it never worked. There was also a bug in the quake tracker app in which it’d stop...

Aftershock Simulator - Sprint 25

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For Sprint 25, we did a great amount of work, which I’m really proud of the team for doing. There were a good amount of edits we did to the text and the UI of the games. We were able to get in an extra person to help fix a few bugs, and finally got to attacking our AI problem. We were even able to fit in a new mini text level and our prototype scenario creator. After all that, we created a build that I would consider is the most complete we’ve had yet. From the previous sprint playtesting with Dan, he mentioned that the camera rotation was majorly off (despite none of us realizing it until he pointed it out) and that the visualization layers undrawing themselves was not unacceptable. The visualization layers undrawing was a thing before I came onto the project, so I figured that was something that would have been too difficult to change. But luckily, we were able to get a person to help us fix these up, and within the sprint too! I was a bit worried that the documentation we had ...