Chicken Scramble - Sprint 4

For this sprint, the goal was to get a new level in. We have it in there, and you can play through it, but obviously it’s still unfinished. I spent the entire night before sprint review thinking that we needed to get it done right now, so I ended up rushing the programmer to fix a bug with the mazekeeper transitioning to the next level (which he did but he ended up forgetting to do some of his own homework that was due that day). I feel really bad about rushing him, but the act of putting together a new build actually turned out to be a good idea. When I tested the build out on the high performance computers in the library, the frame rate was absolutely terrible. It’s a good thing I saw this problem now and not later when we actually do need the build out. Footage of the current build. At the moment, I’m not exactly sure what is causing the bad frame rate. In our game, we’re putting all the levels in one main scene so that we don’t have to mess with scene tran...