Development Process (Group 4)


Game Summary: It is a simple game of solitaire, with the added mod that you roll a six-sided die to determine how many cards end up in each column. As usual, you sort cards into the Foundation by suit and you must place cards to the columns in descending number order and alternating color order.


Target Audience: It is a single player game, for all ages. Since solitaire is a fairly simple game to learn, it can easily appeal to anyone who decides to give it a look. It’s quick and you can get the win or loss after playing for about 10 minutes.



The development process was fairly simple. My teammate made up the idea because he just happened to have a die near him (and also he was playing solitaire physically for the past hour). At first, our card game mod was that the die would be used to roll for the cards in the columns and also how many cards you’d draw from the Talon deck. But unfortunately, we had to scrap the “roll to draw from the Talon” rule because it made the game longer.


Luck is something that’s dangerous to work with in a game, because a player always wants to be in control of the situation. With luck, you remove some of that control. The first time we playtested, my teammate was constantly rolling high numbers. He went through the deck really quickly, but wasn’t really able to place any cards on to the columns. In the end of that game, he was in an unwinnable situation all along. And then the second time we playtested, he finished the game extremely quickly because of all the low rolls.


And from that, the rule sheet process was easy as well. My teammate wrote the words and I made the pictures. I spent a lot of time on those pictures. Everyone in the class seemed to really like our rulesheet! A common part of everyone’s reviews was that our rulesheet was ready to go! As someone who cared a lot about visuals, I was very proud of our rulesheet. Nice and pristine.


The playtesting process was a little more difficult because it was kind of hard to decipher how the other group felt. They didn’t really say much. I can understand that solitaire wasn’t really their thing, because they weren’t very familiar with it. Although, they said that the rulesheet was very good at explaining the rules. Reading the reviews from the forum threads were much more helpful to us.



Overall, the management of the project was fairly easy. My teammate and I were very on top of things. We got along well too. There were essentially no problems in communication. We didn’t really take that much time out of our day to stress on the project. Our mod was extremely simple though, so it makes sense. Honestly, it was probably a little too simple. Tasks were delegated equally, and we took turns turning in the assignments. It was about as equal as can be, I’d say.


For the postmortem video, we just recorded the lines that we assigned ourselves to read and then I edited them (very amateurly) in Adobe Premiere. It was easier than taking time out of our day to read them together. I like doing this kind of thing. Surprisingly it was a really easy edit. I thought it would take several hours but it only took two (or less). My webcam is of horrible quality, so my parts are kind of ugly (They’re only 17 frames per second for some reason!!!).

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