Fast Food Tycoon - Sprint 4

In this sprint, I continued my work on creating UI assets. At this point, most of the game assets we needed were made, so we could spend time adding visual feedback and fluff on places that didn’t have them. Most importantly, I started work on making a “recipe book” that would serve as a tutorial book for making the food items.

One of the UI assets I made was the player UI that would show up on the top of the screen. Technically there was one from Sprint 1, but it was very lacking. It only had space for displaying money and what day it was. I refrained from adding anything to it until now because it’s not exactly part of the core gameplay. So this time, I added the day timer a teammate previously made and added a fill on it so we can program the day progressing later. Also, I added a recipe book button so the player could actually go ahead and read it.

I also attempted to make the buy screen look a bit nicer by making sprites for the buttons and the selected info background menu so that they could be used as their backgrounds. If you make the sprites grayscale, you can use the color setting on the image component to change the color instead of coloring the button in Photoshop. I wanted to make the fridge menu look nicer but I got really worried about breaking its functionality, so for now I left it alone. Since another person on the team made it and made it work while doing so, it looks radically different from the buy screen. I’m still not sure how it works fully.

For the recipe book, I made instructions for creating the burger and fries. I tried to use as few words as possible and explain with pictures. I feel like with that, kids would be able to understand it. I added a teeny lil drawing in the corner of the pages to add some style to it. I wanted the recipe book to have the vibe of it being written in. I guess a fast food restaurant doesn’t really need this kind of vibe from the recipe book but we need some more visual fluff, right? You play a budding restaurant owner. Making a burger and fries are relatively simple, so I didn’t have too much trouble with that. I made it in a way that should make it easy to use as a template so hopefully the other teammates can understand it.

Most of the tasks our team has now are programming related, so I will attempt to focus on that next. I decided to leave writing a tutorial to another teammate so I’d be able to work on getting the recipe book to flip through its pages. I will also make some of the UI in the workstations look a little better. The order building station is very barebones, so I should go and make it better. I still don’t feel very confident in my coding skills, so tasks that would probably be one pointers feel like three pointers. It would definitely take a lot more than 3 hours to do something coding related. I really hate when I break stuff in coding because then I’ll need to waste time fixing it. In a previous sprint I tried to make the tabs on the buy screen clickable so you could access the other sections but I ran into a bug and didn’t know how to fix it. I had to make someone else figure it out, and I hate doing that.

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