Fast Food Tycoon - Sprint 6

  For this sprint, we had a beta build due, so I thought I should make finalized versions of the marketing images. Other than that, I added some more tutorial pages to the recipe book and was finally able to add sprites to the order building window. I unfortunately got sick to the point of throwing up on the weekend in the middle of the sprint, so I couldn’t finish as many tasks as I wanted to. Playtest day ended up being a bit more hectic than I was expecting (we had unexpected bugs pop up and Blackboard crashed), but for the most part it’s fixed.

For the recipe book pages, I added in the fridge and order building tutorials. Both of these are technically self-explanatory, but I wanted to make sure the player knows how to get ingredients and that you actually need to have ingredients before you can get anything from the fridge. I had almost forgotten about the fridge since it wasn’t included in the tutorial drafts that my teammate made.



The playtest jolted me into remembering it because we had two fridges in the scene with two separate storages, and only one would have the ingredients. The fridges also have infinite storage, so only one fridge would ever be usable. Players would get confused about it if they only ever tapped one of the fridges. The order building stations were the same way, even though the programmer told me he made it so that both of them shared the same storage a long time ago.

The marketing images took up the bulk of my time in this sprint. Since I’m the 2D artist on the team, I should be doing the graphic design here! The app icon was fairly easy to finish off since I was able to use my sketch I made many sprints ago. Since the model in the game has a face on it, I added it to the character on the app icon as well. When I was drawing the burger, I looked up 3d models of burgers so that I could get the angle right. By the way, the model I was using was a Krabby Patty, and I ended up using the colors for that on the burger. I feel quite proud of how it turned out.



As for the feature graphic, it took some more time because I essentially needed to start from scratch. I took a screenshot of the scene in the game and then drew over it. I kind of ended up rushing it due to the fact that I got sick over the weekend and I wanted it to be done before playtest day. There’s no shading at all on the appliances! I’d like to make it look better in the next sprint.



I did a teensy bit of coding to change up the visuals. One thing that was noticed in playtest was that the day and money numbers didn’t change in the UI, so I went ahead and fixed that really quickly. This time, I was able to figure out how to make the order building window display sprites instead of text. The programmer showed me how to use vertical layouts in Unity, which makes what I wanted to do a lot easier. With Unity’s layout system, objects that are active in the group will format themselves correctly when another object in the group is set active or inactive. That was such a lifesaver, I thought I had to do it in a completely different and very complicated way.



Since I didn’t get to making the marketing poster in this sprint, I’ll be doing that in the next one. Sprint 7 isn’t a full sprint, so I didn’t assign too much to everyone. I also need to make the stations with ingredients reflect the correct amount of ingredients it has. That is a pretty quick task to do. I think I might want to redo some UI sprites in the game since I want to make them look better.

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