Chicken Scramble - Sprint 2

For the second sprint, the goal was to make a level ready for the playtest. The development was quite turbulent as I feel that most of the work ended up getting rushed at the end, but we were able to meet the goal and have something ready. What I mainly did was design some more menus in the game and then combine everyone’s work in Unity so that we would have the level ready to playtest. I ended up staying up late making sure that there was everything needed to have the core game mechanic in the prototype. For the UI menus, I created a pause menu and an options menu. The pause menu was fairly straightforward. All I put in there were continue, options, and back to level select buttons. Although, I saw that in one of my other teammates’ example menus, he included a restart button, so I’ll have to incorporate that in the future. We were planning on making the pause button be able to unpause while on the pause menu, but I wasn't able to get it working for some reason, so I suppose...