Chicken Scramble - Sprint 1
To start off, this first sprint was kind of disorderly. Since we’re using a completely new project management tool with no prior experience, it took some time to get used to (and still getting used to it). I suppose for my other teammates it wasn’t a big deal but it was an added pound of stress to my shoulders as the producer. To add to that, there was some confusion between me and the designer as to what the whole game idea and aesthetic was.
My original idea for the game was a multiplayer maze in which the goal was for two players to compete to get to the other side of the maze. We could have ways for the players to mess around with each other, like using door switches to open and close doors. To clear up the confusion on what we were building, we set up a meeting to talk about it. To prepare, I made a design map of what I thought it should look like. (In the picture, the blue dots are door switches, yellow dots are checkpoints, and the red dot is where the enemy spawns. Blue lines are doors). I also asked the designer to draw up a map on what his vision of the game was like, but he didn’t do that (which was more than a little annoying).
Design Map of Original Idea |
The designer questioned if it was truly fun for a player to get to the other side of the maze. He argued for a more single player experience, and that it’d be better for players to start in the middle of the maze and escape. I decided to concede to that since most playtesters are most likely not going to be playing with someone else. Multiplayer would have to be a wish.
The mobile app is really non intuitive since it lacks a lot of the organization that’s in the website. A lot of the features of Jira are hidden which wastes a bunch of time that I could be using writing down user stories and making sure I have everything organized (which I still don’t feel like I do). For example, the “complete sprint” button wasn't in the default view of the board when I tried to end it and I couldn't edit the sprint, but when I changed to the enhanced view, it was there.
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