Posts

Showing posts from October, 2024

Aftershock Simulator - Sprint 17

Image
  In Sprint 17 of the Aftershock Simulator project, I assigned 76 points and 48 of those points were completed. The main goal for this sprint was to finish up the rest of the things we had planned: tutorials about the visualization layers, and a dev hack addition too. And of course, we continue our UI fixes too. There are still a few more things to do, but at this rate, we actually will run out of things to do after at least the next sprint. As a producer, I feel a little bit of frustration when the velocity gets lower, but technically the chart I made doesn’t take into account the team size. The previous team had around 10 people while ours is half that. Just looking at the current team’s velocity, we average around 45 points and steadily going up little by little. Our team's velocity, separated from the previous group. Even though this sprint is number 4 out of 7 for the semester, our team doesn’t exactly have that hard deadline like the other teams do, so we’re not feeling...

Aftershock Simulator - Sprint 16

Image
  On sprint 16 in Aftershock Simulator, I assigned the team 87 points and 51 points were finished. We’re beginning to pick up now that we have a plan on what to do. In this sprint, our team started on the tutorial levels and the objectives system. And of course, there was some extra work to do for the UI in the game as well.   As a producer, I still find it difficult to gauge the difficulty of a task, especially when it comes to programming. I still end up needing to change the point values of some cards because they end up more difficult than expected. For example, I had figured that creating the basis for the objectives system wouldn’t have been too difficult, but not necessarily. A few of the objectives require you to click certain UI elements on the screen, and the things that would “listen” to those UI elements are all each in their own separate scripts, so now there’s the added work of finding them and knowing where to put the code. I always end up asking people if t...