Rule Sheet Development Process (Group 11)
Rule Sheet Development Process (Group 11)
Dinosaurs and logic are certainly two topics that are quite random. But, our group was able to come up with an idea very quickly (even if it was only just the one.) I came up with the idea of putting together bones to make a skeleton, as that is one of the first things you think about when you think of the theme “dinosaur.”
Here is how the game works. Essentially, you play cards to the field in order to make a skeleton. Getting a skeleton allows you to either gain points from all the cards you’ve played (and move to the next round), or continue the round for a chance to gain double points when getting another skeleton.
(These pictures don't show all of the rules, but this is the gist of it.)
In the beginning, we were planning to make multiple sets of skeletons to create, and those sets would be different amounts of points. But I can not photoshop that quickly, and so the idea was scrapped. In the very first version of our rulesheet (before we turned it in), my teammate decided to ditch the skeleton idea, but I really wanted the skeleton, so I added it back in and then added in the double down rule so cards would get reshuffled into the deck.
There were also a few other things I tweaked in the rule sheet. For example, I saw that arm bones were missing, so I added that in. I also tweaked the points that every card was worth so it would make sense. Earlier, since the skeleton wasn’t required, it acted as an easy point increaser, and it increased points by 1.5x. I figured that players most likely find that difficult to do in their heads, so making it 2x is much easier. And of course, I added in the explanatory pictures. To be honest, I feel like they fall flat near the end.
And finally, I created a playingcards.io room for playtesting. It was a really grueling effort, because it was irregularly difficult to find good pictures of all the bones. They look fine in the pictures on the rulesheet because I’ve edited them, but the playingcards.io room just has the raw pictures. The next grueling part was figuring out how many cards there should be in the deck. There are a total of 95 cards in the deck. The cards are in order of most rare to most common: skull, back bone, tail bone, arm bone, and leg bone. There are also dirt cards in the deck to serve as duds so you have to sacrifice cards. That part was a lovely idea thought up by my teammate!
If you’d like to access the room, here is the link! (You can also find it in the rulesheet.): https://playingcards.io/acrxbt
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