Posts

Showing posts from April, 2023

Fast Food Tycoon - Sprint 6

Image
  For this sprint, we had a beta build due, so I thought I should make finalized versions of the marketing images. Other than that, I added some more tutorial pages to the recipe book and was finally able to add sprites to the order building window. I unfortunately got sick to the point of throwing up on the weekend in the middle of the sprint, so I couldn’t finish as many tasks as I wanted to. Playtest day ended up being a bit more hectic than I was expecting (we had unexpected bugs pop up and Blackboard crashed), but for the most part it’s fixed. For the recipe book pages, I added in the fridge and order building tutorials. Both of these are technically self-explanatory, but I wanted to make sure the player knows how to get ingredients and that you actually need to have ingredients before you can get anything from the fridge. I had almost forgotten about the fridge since it wasn’t included in the tutorial drafts that my teammate made. The playtest jolted me into remembering...

Fast Food Tycoon - Sprint 5

Image
For this sprint, I mostly continued my work on enhancing visuals in the order building station and adding in the station tutorials. From the design draft my teammate made, I drew out the tutorials and made them fit the recipe book template I made. Also, I added the player UI to the scene and made the recipe book accessible from there. Redrawing tutorials isn’t very hard, just very time consuming. Each page probably took about an hour each (at night) to do. In previous sprints, I had already drawn a lot of sprites, so it was able to go much faster. I summarized the draft, so each station has its own tutorial page. In Unity, I set up the recipe book so that there’s a left page and a right page content container. There are also buttons at the bottom corners of the content containers. I drew the tutorial pages accounting for them, so a station’s page is made for one or the other side only, or else the buttons would cover the content. Making the recipe book appear and disappear was fort...

Fast Food Tycoon - Sprint 4

Image
In this sprint, I continued my work on creating UI assets. At this point, most of the game assets we needed were made, so we could spend time adding visual feedback and fluff on places that didn’t have them. Most importantly, I started work on making a “recipe book” that would serve as a tutorial book for making the food items. One of the UI assets I made was the player UI that would show up on the top of the screen. Technically there was one from Sprint 1, but it was very lacking. It only had space for displaying money and what day it was. I refrained from adding anything to it until now because it’s not exactly part of the core gameplay. So this time, I added the day timer a teammate previously made and added a fill on it so we can program the day progressing later. Also, I added a recipe book button so the player could actually go ahead and read it. I also attempted to make the buy screen look a bit nicer by making sprites for the buttons and the selected info background menu ...