Fast Food Tycoon - Sprint 5

For this sprint, I mostly continued my work on enhancing visuals in the order building station and adding in the station tutorials. From the design draft my teammate made, I drew out the tutorials and made them fit the recipe book template I made. Also, I added the player UI to the scene and made the recipe book accessible from there.

Redrawing tutorials isn’t very hard, just very time consuming. Each page probably took about an hour each (at night) to do. In previous sprints, I had already drawn a lot of sprites, so it was able to go much faster. I summarized the draft, so each station has its own tutorial page. In Unity, I set up the recipe book so that there’s a left page and a right page content container. There are also buttons at the bottom corners of the content containers. I drew the tutorial pages accounting for them, so a station’s page is made for one or the other side only, or else the buttons would cover the content. Making the recipe book appear and disappear was fortunately not too difficult. Looking things up on Google is a major pain for me because I can literally never find the solution to what I’m trying to do. Fortunately, this time I didn’t have too much trouble and was able to figure it out before the end of the sprint.


I decided to work on the order window. I noticed that the order build menu didn’t have a reset function, so I added that in really quick. Luckily, this was a tiny task. I really don’t like it when games still have that default Unity asset look to it, so I changed out the sprites on the order build menu parts. I also made the background into a color that wasn’t black because the game already looks dark from not using a skybox. A restaurant should have some color in it!

One of the tasks I assigned myself was to make sprites and text appear on the order window to more effectively tell the player what was in the order. Currently, only text appears. It tells the player if there is no food or gives the names of the food items and the amount of each item in the order. Unfortunately, I couldn’t figure it out in time. Using only text is a lot easier because you can just output a string that goes into a Text game object. Including sprites into the mix makes it more annoying because then you need an Image game object, which needs the correct sprite and be aligned correctly.

For the next sprint, I want to work on the marketing images for the game. I started the sketches a while ago, but only now have I decided to work on the marketing images. It’s the last sprint before we can’t add anything new anymore, so I better get these in quick. Since I’m the 2D Artist here, I better get something good looking. My teammates liked the app icon sketch I did, so I’m going to keep using it. The other two I’m going to start over from scratch because I rushed the sketches earlier. I thought the marketing images were due as part of submitting the build, so I rushed really hard for that. I might need to make the poster or feature graphic 3 point cards because drawing and coloring a big image takes a long time. I don’t think it would be a 1 pointer for someone like me because I’m really slow when it comes to drawing. It will take up a lot of my time.

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